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Activatable Object

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I've written an article for Overload, one of the the ACCU's journals. It's based on my Efficient Multi-Threading blog post from a few weeks ago. Chris Oldwood mentioned to me about how the object described in Efficient Multi-Threading was similar to an Active Object which steals a calling thread to do its work rather than using one of its own and I agreed, he then suggested that I write it up for the ACCU journal. You can read the article here.…
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I usually write about C++ development on Windows platforms, but I often ramble on about other less technical stuff...

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