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As I mentioned a while ago, it seems there's a strangely fatal bug in the Windows networking stack at present. This manifests as massive non-paged pool memory usage if a process creates a UDP socket, binds it to an address and fails to read from it faster than other people are writing to it. The issue appears to be present on all current Windows operating systems but is NOT present on Windows Server 2012 R2 if recent patches have NOT been applied but IS present as soon as the box is patched up to date... My test box was patched…
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This page is an archive of entries from July 2020 listed from newest to oldest.

May 2020 is the previous archive.

January 2021 is the next archive.

I usually write about C++ development on Windows platforms, but I often ramble on about other less technical stuff...

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