Source Code

Practical Testing: 38 - Bringing the code up to date, again...

Previously on “Practical Testing”… The last time I updated the code was in 2016, things have changed quite a lot since then with several new compilers and several compilers that I no longer support. There are very few actual code changes, but the code now builds with Visual Studio 2019 (16.6 preview 3.0) and Visual Studio 2017. I’ve removed support for anything before Visual Studio 2015. The code is here on GitHub and new rules apply.

Practical Testing: 37 - Bringing the code up to date

Previously on “Practical Testing”… Having just resurrected this series of blog posts about testing a non-trivial piece of real-world C++ code I’ve fixed a few bugs and done a bit of refactoring. There’s one more step required to bring the code in this article right up to date. The timer queue that is the focus of these blog posts is part of The Server Framework. This body of code has been around since 2001 and has evolved to support new platforms and compilers.

Practical Testing: 35 - Heap corruption

Previously on “Practical Testing”… I’ve just fixed a new bug in the timer queue and in doing so I updated the code used in the blog posts to the latest version that ships with The Server Framework. This code included two fixes that had been fixed some time ago and which I hadn’t documented here. They also lacked unit tests… In this episode I find and fix the first of these issues by writing a unit test that triggers the issue.

Practical Testing: 34 - Potential reentrant locking deadlock

Back in 2004, I wrote a series of articles called “Practical Testing” where I took a piece of complicated multi-threaded code and wrote tests for it. I then rebuild the code from scratch in a test driven development style to show how writing your tests before your code changes how you design your code. Since the original articles there have been several bug fixes and redesigns all of which have been supported by the original unit tests and many of which have led to the development of more tests.

Practical Testing: 33 - Intrusive multi-map.

Previously on “Practical Testing”… I’m in the process of replacing STL containers with custom intrusive containers in the timer system that I have been developing in this series of articles. The idea is that the intrusive containers do not require memory operations for insertion or deletion as the book-keeping data required to store the data in the container has been added to the data explicitly. This reduces the potential contention between threads in the application and, hopefully, improves overall performance.

Practical Testing: 32 - Intrusive containers.

Back in 2004, I wrote a series of articles called “Practical Testing” where I took a piece of complicated multi-threaded code and wrote tests for it. I then rebuild the code from scratch in a test driven development style to show how writing your tests before your code changes how you design your code. Since the original articles there have been several bug fixes and redesigns all of which have been supported by the original unit tests and many of which have led to the development of more tests.

Practical Testing: 31 - A bug in DestroyTimer.

Back in 2004, I wrote a series of articles called “Practical Testing” where I took a piece of complicated multi-threaded code and wrote tests for it. I then rebuild the code from scratch in a test driven development style to show how writing your tests before your code changes how you design your code. Since the original articles there have been several bug fixes and redesigns all of which have been supported by the original unit tests and many of which have led to the development of more tests.

Practical Testing: 30 - Reducing contention

Previously on “Practical Testing”… I’ve been looking at the performance of the timer system that I developed and have built a more specialised and higher performance timer system which is more suitable for some high performance reliable UDP work that I’m doing. Whilst developing the new timer wheel I began to consider the thread contention issues that the timer system faced and came up with a notation for talking about contention (see here).

Practical Testing: 29 - Fixing the timer wheel

Previously on “Practical Testing”… I’m writing a timer wheel which matches the interface used by my timer queue. This new implementation is designed for a particular usage scenario with the intention of trading space for speed and improving performance of some reliable UDP code. The last entry completed the development of the timer wheel. This time we fix a couple of the bugs that I’ve discovered since I started to integrate the code with the system that it was developed for.

Practical Testing: 28 - Finishing the timer wheel

Previously on “Practical Testing”… I’m writing a timer wheel which matches the interface used by my timer queue. This new implementation is designed for a particular usage scenario with the intention of trading space for speed and improving performance of some reliable UDP code. Over the last four entries I’ve implemented various parts of the timer wheel and adjusted the test code so that I could reuse the tests that I already had for the other implementations with my timer wheel.